Bonelab review | PC Gamer

Bonelab review | PC Gamer

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Half-Life Alyx never really impressed me in 2020, because boneworks already had its hooks in me. While the budget is clearly lower and wonky in places, I fell in love with its simulationist approach to VR. Physics-based avatars bouncing on 3D legs, all with weight and weight and no invisible walls to keep me from climbing into the sim’s poorly textured corners. Sometimes it was the kind of VR magic I dreamed of as a kid.

must know

What is that?: A VR physics sandbox with a significant story mode.
Expect to pay: $39.99 / £29.99
Release date: September 29, 2022
Developer: Zero stress level
Editor: Zero stress level
Revised on: Windows 11, Nvidia 2080 Ti, 4.9GHz Intel i9-9900k, 32GB RAM, Quest 1 Wireless via Virtual Desktop
Multiplayer: None officially. Some with mods.
Link: Official site (opens in a new tab)

Bonelab — part sequel, part creator’s sandbox — expands on this experimental design, in hell or on the high seas, that I want out of VR. It’s not an experience that I can recommend to newcomers: moving on virtual legs can be a dizzying experience, even if it is an experience that I have adapted to. Despite uneven pacing and a bit of physics (apparently a staple part of any VR game with lots of moving parts), Bonelab is one of the most exciting PC experiences I’ve had with my Oculus Quest headset.

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