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Shores of Loci debuts today on the Meta Quest 2 virtual reality headset as a different game aimed at calming you down.
It’s a single-player narrative puzzle game from female-led production studio MikeTeevee, and it aims to transport players to other dimensions to create larger-than-life visions, all for good. -be. The $15 game is available on the Meta Quest Store today.
The game has beautiful 4K VR footage with giants and villagers. Something has disrupted their homes and they need help rebuilding them. As a player, you go through five chapters in different dimensions and encounter five different giants.
The game can only be played in virtual reality because you need three dimensions to move the pieces into the correct positions, said Ellen Utrecht, executive producer and founder of MikeTeevee, in an interview with GamesBeat.
Shores of Loci is deliberately non-violent and was designed for people who approach virtual reality from a different perspective. It encourages peaceful exploration without combat or enemies. The game is made up of five distinct magical environments, 12 captivating puzzles, and a cast of lovable and memorable characters.
Utrecht said it takes around 2.5 hours to five hours to play, depending on how long it takes to solve puzzles or if you want to linger. It features tranquil music and serene sound effects designed for spatial audio. Shores of Loci calms, soothes and clears players’ minds in an immersive and meditative puzzle experience, Utrecht said.
“Creating this first title was one of the most enjoyable and satisfying projects I have ever had.
worked in my career. The amazing team we put together really put their hearts
and the soul in it, and I think the result is beyond our expectations,” said Utrecht.
Developed during the pandemic and designed entirely within the Quest 2 headset, Shores of Loci’s beautiful and vastly different environments allow players to escape their homes into magical worlds with new elements and weather patterns. As an accessible and inclusive experience, Shores of Loci is for puzzle lovers and anyone who wants to immerse themselves in new worlds. It is playable for new VR users of all ages.
It’s hard to believe the game was built by a team of just five people, split between Los Angeles and Amsterdam. MikeTeeVee hopes to continue developing and releasing similar puzzle games that positively impact its players.
Although we already have VR puzzle games and meditation apps, we don’t usually find the two together. Shores of Loci was created in the midst of the pandemic with mental health and wellness in mind. The developers wanted to create something that would have the opposite effect of shooters, a meditative puzzle game in which players could get lost and clear their minds.
Each chapter of Shores of Loci is a different mystical realm that can transport players to unknown and immersive worlds and locations. The game was created for people of all ages; it is suitable for children and it is also accessible because it can be played while seated.
Shores of Loci was also designed for women. Developers MikeTeevee wanted to create an experience that would resonate with female gamers and encourage more women to get into VR.
“I find it very important to work with women,” said Utrecht. “It always has been, it’s important for us to give the opportunity. And I think that translates into an absolutely different way of looking at games.
Mike Teevee (named after a character from Roald Dahl’s Charlie and the chocolate factory) was founded in 2011 by Utrecht and Rosanne Surie, who together have over 30 years of experience in film and advertising. Utrecht said the team had been working on the title for around two years. The company is self-funded and the team is passionate about entertainment and harnessing the power of emerging digital platforms to create truly unforgettable content experiences.
“About six years ago, I actually started making what I thought was going to be a VR game or movie, but in reality it turned out to be a 360 degree movie. But it worked really well , and he was only using the 360 space,” Utrecht said. “Then about three years ago I met a friend who had been in VR for quite a long time. She had been there about seven years. And she said you should see what we were doing with the Oculus, and the Oculus completely changed my perception.
So she decided to throw herself headlong into VR.
“When I watched content in the VR space, there was a lot of it in the calming and meditative category.
“We started this during COVID when you really notice people using their helmets and maybe chilling with them,” Utrecht said. “So we looked for something in that space.”
The game is for all ages. One of the inspirations was the non-VR game Monument Valley, where you had to solve puzzles from different angles.
“When we started looking into making this game, we noticed that there weren’t a lot of games that were really completely for all ages,” Utrecht said. “It is also created by women for women.”
The company is already working on a sixth chapter for the game. This chapter is going to be underwater.
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