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VRJam launches its digital room for virtual concerts and live events. It bills itself as a web3 metaverse entertainment platform, and is part of a wave of such things coming our way.
After five years of development, VRJam said anyone can now access the platform by visiting its website to transport themselves to virtual worlds. You can participate in a VRJam world using a virtual reality headset such as the Meta Quest 2 or use more conventional platforms. I joined a session using a combination of my Meta Quest 2, an Xbox gamepad, and my PC.
VRJam uses real-time motion capture technology and visual effects to enable creators to deliver the most real-life live experience available in a virtual world today, CEO Sam Speaight said in an interview with VRJam. . The idea is to empower content creators, celebrities, artists and cultural brands to redefine fan experiences in digital spaces.
“We worked on it for five years,” Speaight said.
VRJam will now make these tools available to brands and artists to host live events in the metaverse like never before. On top of that, Speaight said he received a MegaGrant from Fortnite creator Epic Games and partnered with Ethereum scaling blockchain protocol Polygon.
The company has also partnered with 3D Mars mapping company based on NASA Mars4 data and will launch its native cryptocurrency VRJAM Coin on November 17.
VRJam will build Planet Polygon, a new immersive live event space within VRJam’s platform. Using Polygon’s expertise in blockchain solutions and building VRJam’s virtual world into the metaverse, the two will create a branded interactive virtual arena for gaming, music and esports fans.
I walked around a concert hall for a while, watching flashing lights and listening to a DJ. I also got to see a regular house that looked like something from The Sims, with a barbecue and a bunch of fake Belgian beers and people at a block party.
Broadcasters will engage with viewers and they will take ownership of all content on screen, commenting and interacting with each other. The events will also be streamed live from Planet Polygon to viewers on major streaming platforms including Twitch and YouTube.
Along with Mars4, VRJam will build the Mars Block 398 storyline into the metaverse. Mars4 simulates a 3D map of Martian terrain based on NASA Mars data, similar to a 3D Google Earth map of Mars. After the plot development, the two parties will jointly build it into an integrated community gathering club on Mars, with a full VR experience, panoramic view and real-time chat, interactive game objects (3D), galleries, meeting rooms, huge open spaces for performances and collaborative events.

Speaight argues that VRJam’s multiverse platform is years ahead of other similar platforms. It provides features including a persistent and permanent virtual world with a variety of live events occurring every day. It has a platform for creating and rendering revolutionary new types of non-fungible tokens (NFTs).
VRJam has space for direct engagement with fans and the creation of “fan experience” esports powered by its native cryptocurrency in the VRJAM Coin game. It has a digital solution to empower gaming and esports streams in its multiverse, and it has a platform for the distribution and monetization of avatars, NFTs and recorded content of professional gamers and spectators .
VRJam has been on a long journey, as Ivo Slivkov and Speaight started in 2017 with a vision to combine blockchain and immersive technology to transform the human experience in the digital space. You can use it via VR on Meta Quest 2 or Windows PC. They started the whole business, working from London and Amsterdam.
“To be honest, we’re immensely proud of that,” Speaight said. “I don’t know how many companies in our space can say they’ve done it without venture capital money.”
The company raised funds through its game tokens by pre-selling them. which allowed the company to create a full-time team of 18 people.
“Our ambition is to significantly strengthen the team over the next six months,” Speaight said.
Over time, Speaight wants to be able to support tens of thousands of concurrent users. They built the place. Now, we’ll see if the crowds come.
Today, VRJam is a live immersive experience platform built on the Matic blockchain designed to amplify the connectivity of human beings in virtual space. This will help transform the metaverse for the better and create new ways to enhance and enhance the human experience.
VRJam’s advisory board is made up of a team of gaming, film and entertainment industry veterans, including hip-hop pioneer Arabian Prince (founding member of NWA), industry veteran of electronic music Jonas Tempel (co-founder of Beatport); Scott Hagen, CEO of historic turntable and music gear brand, Victrola; and Susan Paley (CEO of DropLabs and former Executive Vice President of Beats By Dre).
Other advisers include Steve Satterthwaite (managing partner at Red Light Management); film industry legend Richard Widgery (CEO of Take4D); technical specialist Robert Boehm (VP of Photon Engine); and Andrea Chang (partner at Web3 VC, NGC Ventures).
“We want to bring our live events solution for immersive spaces to brands and content creators so they can engage with audiences in more authentic ways than are available today,” Speaight said.
Speaight said the company will sell everything from avatars to clothing to help generate revenue for the platform. It can also sell event tickets so content creators can more easily monetize their audience, and it’s also working on an advertising solution.
“It’s basically a way to use 3D graphic avatar objects to advertise brands and products in the virtual worlds we’re building,” he said. “And that’s really the end game for revenue generation and how advertising can become present in the Web3 space.”

Most of the work has been done in the last three years. The rig was a little wonky when I tried it out, but we finally got it so I could move around in 3D space and listen to a music concert. It’s a bit like Second Life, which has been around since 2003, but it also has some modern advancements.
“We are finally bringing the public consumer-facing platform to market for the first time,” Speaight said.
Users spawn in a landing zone or central space with flashing lights and a DJ booth. You can maneuver with a controller or keyboard and access new spaces just like you would in a multiplayer game. You can fly over the spaces with a camera and record a video of your event. The video quality was good and you can post a playback on the wall for everyone in the virtual world to see.
Speaight said it was also possible to organize professional conferences in the environment. You don’t need to install anything because it works in a browser.
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